Unity Developer
VR, Mobile, and Console Games

Building high-quality VR experiences, mobile apps, and full game prototypes with clean architecture and production-ready code, based on 13+ years of game development and 8+ years of production Unity work.

Highlights

Senior Unity Engineer with 12+ years building VR, mobile, and console products, specializing in VR interaction, gameplay architecture, and performance optimization. Delivered enterprise-scale VR systems, real-time AI/LLM-driven avatars, and major console ports. Shipped 20+ titles and hold an MIT-affiliated Master’s in human-robot interaction.

Work

VR Tech Partner

Transfr

2023 - 2025

• Designed VR interaction flows, physics tools, and task systems for enterprise training.

• Improved performance and reduced VR input latency across multiple headsets.

• Delivered features rapidly to support large-scale customer deployments.

Software Developer III

• Ported As Dusk Falls to PS4/PS5, including PlayFab Voice (STT) and text-chat systems.

• Implemented PlayGo functionality and optimized memory, rendering, and streaming systems.

• Resolved TRC issues and improved certification stability.

2023 - 2024

Snowed-In Studios

VR Developer

Pearson

2022 - 2023

• Built VR systems for Pearson’s metaverse initiative.

• Implemented conversational AI avatars using STT, LLM/ChatGPT, and TTS, plus multiplayer and UX systems.

• Supported the transition from prototype to internal production.

Senior Unity Developer

Mindojo

2021 - 2022

• Built modular mini-games and implemented Firebase authentication for the Plingo educational app.

Lead Unity Developer

Playgendary

2021 - 2021

• Led development of gameplay systems, tools, and rapid prototype features.

Unity Developer

FunkyMonkey

2020 - 2022

• Built gameplay systems for Hattori: Battle Clash using a custom ECS (LeoECS).

• Implemented Photon-powered multiplayer components.

Senior Game Developer & Team Lead

NextEpic / Noor Games / Plexonic / BetConstruct

2013 - 2020

• Delivered mobile hits, slot engines, casino games, and gameplay systems using Unity, C#, and C++.

blue and black digital device

Vahagn is highly technical, detail-oriented, and deeply knowledgeable in his craft.

Pau R.
Release Manager (Virtual Reality)

I've seen Vahagn rapidly digest a gigantic, nebulous code base of our legacy simulation projects and navigate it deftly and proficiently

Mike. B.
Engineering Manager