Unity Developer
VR, Mobile, and Console Games
Senior Unity & XR Developer delivering VR training systems, mobile games, and console ports for enterprise and consumer products at Transfr and Pearson.
Building high-quality VR experiences, mobile apps, and full game prototypes with clean architecture and production-ready code, based on 13+ years of game development and 8+ years of production Unity work.


Experience
Over the past 12+ years, I’ve shipped commercial games and XR systems across mobile, console, and VR, progressing from independent development to senior and technical lead roles on production-scale projects.
Work
VR Tech Partner
Transfr
2023 - 2025
• Designed VR interaction flows, physics tools, and task systems for enterprise training.
• Improved performance and reduced VR input latency across multiple headsets.
• Delivered features rapidly to support large-scale customer deployments.
Software Developer III
• Ported As Dusk Falls to PS4/PS5, including PlayFab Voice (STT) and text-chat systems.
• Implemented PlayGo functionality and optimized memory, rendering, and streaming systems.
• Resolved TRC issues and improved certification stability.
2023 - 2024
Snowed-In Studios
VR Developer
Pearson
2022 - 2023
• Built VR systems for Pearson’s metaverse initiative.
• Implemented conversational AI avatars using STT, LLM/ChatGPT, and TTS, plus multiplayer and UX systems.
• Supported the transition from prototype to internal production.
Senior Unity Developer
Mindojo
2021 - 2022
• Built modular mini-games and implemented Firebase authentication for the Plingo educational app.
Lead Unity Developer
Playgendary
2021 - 2021
• Led development of gameplay systems, tools, and rapid prototype features.
Unity Developer
FunkyMonkey
2020 - 2022
• Built gameplay systems for Hattori: Battle Clash using a custom ECS (LeoECS).
• Implemented Photon-powered multiplayer components.
Senior Game Developer & Team Lead
NextEpic / Noor Games / Plexonic / BetConstruct
2013 - 2020
• Delivered mobile hits, slot engines, casino games, and gameplay systems using Unity, C#, and C++.
"Vahagn is highly technical, detail-oriented, and deeply knowledgeable in his craft."
Pau R.
Release Manager (Virtual Reality), Transfr - Worked together on VR training simulations

"I've seen Vahagn rapidly digest a gigantic, nebulous code base of our legacy simulation projects and navigate it deftly and proficiently."
Mike. B.
Engineering Manager, Transfr -
Worked together on VR training simulations

"It was a pleasure working with Vahagn. We did a quite big project that was very challenging in Unity3D. Would hire again anytime — highly recommended!"

Marcus. G.
Co-founder, TheBinaryFamily -
Collaborated on large-scale Unity projects over multiple releases
Contact
Open to senior Unity, XR, and technical leadership opportunities.
Remote • Contract • Full-time
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