Services
Full-Production Unity Development
I take Unity projects from concept to production-ready builds. This includes gameplay systems, architecture, performance optimization, and platform-specific delivery for mobile, VR, PC, and console.
Core gameplay systems and mechanics
Production-grade architecture and patterns
Performance and memory optimization
Build pipelines and platform compliance
Long-term maintainability and scalability
VR & XR Development (Production and Training)
I build immersive VR and XR applications focused on real-world usability, performance, and clarity of interaction. I have extensive experience delivering production VR training simulations used at scale.
Training and simulation
Interactive walkthroughs
Spatial UX and interaction design
Performance optimization for standalone headsets
If your Unity project has grown unstable, slow, or difficult to extend, I can step in to diagnose issues and restructure it without stopping production.
I specialize in identifying architectural bottlenecks and replacing fragile systems with clean, scalable solutions.
Spaghetti architecture and tight coupling
Performance regressions and memory leaks
Unclear ownership of systems
Difficult feature iteration and tech debt
Architecture, Refactoring & Technical Rescue
I support teams as a senior technical lead by setting standards, reviewing architecture, mentoring developers, and improving delivery processes.
This is ideal when a team needs guidance without hiring a full-time technical director.
Code reviews and architectural guidance
Mentoring junior and mid-level developers
Technical decision support
Interviewing and hiring assistance
Technical Leadership & Team Enablement
Technical Consulting & 1:1 Problem Solving
I offer focused technical consultations to unblock Unity and XR development problems quickly. These sessions are practical, direct, and outcome-driven.
This is ideal when a team needs guidance without hiring a full-time technical director.
Architecture decisions
VR interaction design
Debugging hard-to-track issues
Production planning and estimation
Build and deployment problems