As Dusk Falls — PS4 / PS5 Console Port
Narrative-driven interactive drama originally released on Xbox and PC, later ported to PlayStation 4 and PlayStation 5. As Dusk Falls combines cinematic storytelling with player choice, requiring careful adaptation of systems, performance, and platform-specific features for console release and certification.


My Role
Software Developer III — Snowed-In Studios
Ported As Dusk Falls from existing platforms to PlayStation 4 and PlayStation 5.
Implemented PlayFab Voice (STT) and text chat systems for console platforms.
Integrated PlayGo to support staged installs and PlayStation-specific content delivery.
Optimized memory usage, rendering, and streaming systems to meet console constraints.
Investigated and resolved TRC issues, improving stability and certification readiness.
Collaborated closely with QA and platform teams to support a successful console submission.
Impact
Enabled the successful release of As Dusk Falls on PS4 and PS5 platforms.
Improved runtime stability and performance under console memory and streaming constraints.
Resolved critical certification blockers, reducing friction during Sony TRC review.
Strengthened platform-specific systems to support long-term maintenance and updates.

Technologies
Engine & Language
Unity, C#
Platforms
PlayStation 4, PlayStation 5
Platform Services
PlayFab Voice (STT/TTS), PlayStation PlayGo
Systems & Tools
TRC compliance, Perforce
External Link
Contact
Open to senior Unity, XR, and technical leadership opportunities.
Remote • Contract • Full-time
© 2025. All rights reserved.